Before You Begin: An armature is the support structure for your sculpture. There are many ways to create a good armature and the following is just one. Before you begin on your armature it is a good idea to have a finished product in mind in terms of the finished sculpt and also how that sculpt is going to be molded. For this tutorial I am sculpting a little cave troll. I wanted him to have short legs and long arms like a knuckle walking creature. I know that I am going to mold this sculpt and cast plastic copy's, so I make some of those decisions even now with the armature. The arms are going to be removable so that I can mold the sculpt in 3 separate pieces (body, right arm, left arm) and assemble them later. The more planning you put into the armature- the less work you will have to suffer through later. Think of the armature as the bones of your creature and as you construct it you are defining your creature's anatomy. So let's get started. Materials: | |
For this tutorial I'll be using Super Sculpey and Premo (both are Sculpey products). I use Super Sculpey for massing out my general forms and then use Premo for all my finishing work. Super Sculpey is very soft and is great for laying things down rather quickly. While Premo is rather firm and holds its shape and detail very well. These clays stay malleable until you use heat to harden them.
Massing Out your General Forms:
I start out by building out my general forms using little pieces of Super Sculpey at a time. During this phase of the sculpture I rarely use tools to carve out the muscles. I find that it's easier to build out the musculature than it is to carve it in. Keep adding more clay and keep moving, not dwelling on any one area for too long until you have the general look of your sculpture down. I like to start on the trunk and work my way out from there, but that's just a preference thing. While you are building out your forms start thinking about what the muscles are doing underneath. Don't ever be afraid to pull out an anatomy book to help you out if necessary. Even though this creature is not a human being it is based on the human form, just tweaked out a little.
That Darn Cracking Super Sculpey Problem:
Once the form is built out just shy of where I want the finished sculpt to be- I cook it in the oven. In the picture to the left you can see that prior to cooking it I separated those arms from the main body using monofilament (fishing line) for molding purposes. There are a few reasons that I do this (cook the sculpt).
- First, mass out your form a few millimeters shy of your finished sculpt.
- Cook your sculpture in the oven.
- Say hello to those pesky cracks.
- Use super glue in the cracks to hold them together, and keep them from getting larger.
- Then finish your sculpture but this time when you cook it, use a heat gun (or a hair dryer) instead of the oven. This way you are cooking it from the outside and you can control it better. Unhardened Super Sculpey and Premo has a slight sheen to it. As you cook the outer layer with your heat gun watch for the moment that the sheen of the clay goes matte. Once an area goes matte move on to the next area and never heat one area for too long. The surface should be warm to the touch but never hot. This has always worked for me and I have never had cracks on my finished sculpts utilizing this technique.
The Finishing Layer:
Like I stated earlier I use Super Sculpey to quickly mass out a sculpt and Premo to finish it off. Starting here I am using Premo over hardened Super Sculpey. Premo takes a little longer to work with, but trust me it will be worth it once you get to texturing your sculpt and using solvents. Here is where I start to hone in on all the detail and use my sculpting tools quite a bit. If you ever find that in the previous step when you were massing out your sculpt that you built an area out too far you can simply sand that area down or shave it down with an exacto knife (watch those fingers). Premo is also much less prone to cracking than Super Sculpey and if you follow my advice on the last page and harden it with a heat gun, you should be golden.
In the previous step I was loosely laying out this little troll's musculature but in this second layer you can see that I'm building out his muscles and fat belly much more carefully, paying particular attention to the stretching and compression of the muscles and flesh.
Sculpting In Separate Pieces:
If you are sculpting your sculpture in separate pieces (like I am here) a great way to keep those pieces separate while making the seam match up perfectly is to separate the pieces by a layer of saran wrap. As I was sculpting the shoulder and upper arms of this little guy I did just this to keep the pieces from sticking together. The reason for sculpting a sculpture in separate pieces is when you go to mold your sculpture you want to be able to create neat two piece molds.
Texturing the sculpture is my favorite part of sculpting. Here is where you can really bring out the character of your creature and accentuate the stretching and compression of the skin. A good texture job on your sculpt can be the difference between night and day. You can really help or hurt the final look of your creature when you texture it. There should always be a great amount of thought put behind your texture job, don't just go crazy laying down random scratches in your clay and hope for the best. Texture has a direction and a purpose. Skin texture is created and is informed by movement. Take a look at the picture to the left, my little troll here is neither looking up or down but by just looking at the texture of the skin you can see that he has the ability to do both. When you are defining your creatures skin texture you are not only defining what it's doing, but also what it is capable of doing. When selecting the texture of your creature always keep in the front of your mind how that creature moves. Texturing Tools and Materials: Texture- Direction and Transition: Moving On To The Arms: Once I finished texturing the main body I hardened the Premo with a heat gun (not the oven, look no cracks). I hardened the body so that when I pushed the arms against the body to texture them the two pieces wouldn't stick together. The most important thing here is that the texture on the arms lines up with the texture on the body, so I usually do this first. Once I have lined up the texture with the body I removed the arms, as you can see some parts of the arms would have been tricky to get to if I textured them still attached (mostly on the right arm). Once the arms were finished I hardened them the same way that I did with the body (heat gun). Once I finished my little troll sculpt, I made a rocky base for him. The base will be molded with the body as one piece, and the arms will be molded separately. All in all I'm fairly happy with how it came out considering that it is so small. For any questions that you may have regarding this sculpture tutorial I have started a thread in the Sculpture Forum (click here). As with all my tutorials I'd like to point out that this is my personal working process and is by no means the only way to work. Take what you will from this tutorial and deviate from it as much as you desire. I'm not just here to teach but also to learn, and create an atmosphere for learning. So go out and make something. Post your working process, findings and pictures in our forums and gallery and add to our ever growing artist community. |